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Global Artificial Intelligence in Gaming Market Size, Share & Trends Analysis Report, by Component (Hardware, Software), by Application (Machine Learning (ML), Natural Language Processing (NLP), Computer Vision (CV)), By Genre (Action, Adventure, Role Playing, Simulation, Other), By Region (North America, Europe, APAC, and Others), and Segment Forecasts, 2024 – 2032
  • Published Date: Nov, 2023
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  • Pages: 200
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  • Format: PDF
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  • Report Summary
  • Table of Contents
  • Segmentation
  • Methodology
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Artificial Intelligence in Gaming Market refers to the global industry segment dedicated to the development, integration, and utilization of artificial intelligence (AI) technologies within the gaming ecosystem. This market encompasses the application of AI algorithms, machine learning, and advanced analytics to enhance various aspects of gaming experiences. Key components include the implementation of AI for realistic graphics, dynamic storytelling, lifelike character behaviors, and responsive environments. The market involves the use of AI to personalize gaming interactions based on individual player preferences, contributing to heightened engagement, and fostering player loyalty. Additionally, AI is applied for procedural content generation, enabling the creation of diverse and dynamic in-game elements such as levels, scenarios, and characters. The market definition extends to the deployment of AI in esports analytics, quality assurance, and virtual assistance for players. It represents a dynamic sector where AI innovations continually shape and elevate the gaming landscape, offering enhanced and immersive experiences for players worldwide.

Some of the benefits of designing a Artificial Intelligence in Gaming Market include:

  • Enhanced Gaming Experiences: AI technologies introduce sophisticated features like dynamic storytelling, authentic character behaviors, and responsive environments, enriching overall gaming experiences and immersing players in more captivating virtual realms.
  • Personalization and Player Engagement: Through the analysis of player preferences and behaviors, AI facilitates personalized gaming encounters. This not only heightens player engagement but also nurtures a sense of individual connection, cultivating more loyal and satisfied user bases.
  • Realistic Graphics and Animation: Driven by AI, graphics and animation technologies contribute to the creation of more lifelike visuals in games. This encompasses high-fidelity graphics, intricate character animations, and realistic physics simulations, thereby enhancing the overall visual quality of gaming content.
  • AI-Generated Content: AI algorithms dynamically generate diverse in-game content, including levels, scenarios, and characters. This ensures that games remain consistently fresh and engaging, mitigating monotony and sustaining player interest over time.
  • Procedural Content Generation: Empowered by AI, procedural content generation enables developers to efficiently craft expansive and dynamic game worlds. This algorithmic content creation provides limitless possibilities for level design, terrain creation, and environmental variability.

Global Artificial Intelligence in Gaming Market was valued at US $ 4.2 Billion in 2023 and is expected to reach US $ 42.1 Billion by 2032 growing at a CAGR of 29.2% during the forecast period 2024 – 2032.

COVID -19 Impact

The COVID-19 pandemic has exerted a dual influence on AI in the gaming market. On the positive side, the increased prevalence of remote work and lockdown measures led to a surge in gaming activity, with individuals seeking entertainment and social connection. This heightened demand fueled a greater emphasis on AI-driven features to enhance gameplay experiences. Game developers leveraged AI for collaborative tools, virtual environments, and the generation of dynamic content, offering players novel and personalized gaming experiences. However, challenges emerged as development cycles faced delays due to remote work obstacles and economic uncertainties. The esports sector experienced disruptions with the inability to host live events, impacting AI technologies used for analytics and event management. While the pandemic accelerated certain trends and innovations in AI-driven gaming, it also presented hurdles that required adaptive strategies from developers and gaming companies to navigate the evolving landscape.

Factors Driving the Market


Increasing demand for more realistic and immersive gaming experiences

The market for more realistic and immersive gaming experiences is propelled by the increasing demand from consumers seeking heightened engagement and authenticity in their gaming interactions. This rising demand is a driving force behind the growth of the gaming industry. As players seek a more immersive escapism, game developers are pressured to integrate advanced technologies, such as virtual reality (VR), augmented reality (AR), and sophisticated graphics powered by artificial intelligence (AI). The quest for realism extends beyond just visual elements to include dynamic storytelling, lifelike character interactions, and responsive environments. This demand encourages continuous innovation in gaming hardware and software, leading to the development of more powerful GPUs, enhanced audio systems, and advanced AI algorithms that simulate realistic behaviors. Ultimately, the market responds to the consumer desire for gaming experiences that not only captivate visually but also create a sense of presence and emotional connection, fostering an industry landscape focused on delivering increasingly authentic and immersive gaming adventures.


Lack of awareness

The lack of awareness poses a substantial impact on the AI in the gaming market, hindering its potential growth and innovation. This limitation translates into limited adoption rates, as game developers and companies may hesitate to embrace AI-driven solutions without a comprehensive understanding of their benefits. Consequently, the underutilization of AI capabilities may prevail, impeding the introduction of dynamic content, personalized experiences, and other innovative features that could enhance gameplay. Consumer skepticism further compounds the issue, potentially slowing down acceptance and demand for AI-infused gaming products. The gaming industry risks missing out on revenue opportunities associated with AI-driven features, such as personalized content and subscription-based services. Moreover, the delayed realization of AI's potential may result in a competitive disadvantage for companies not quick to integrate these technologies. To overcome these challenges, comprehensive education and awareness initiatives are essential to foster understanding, drive adoption, and propel the gaming industry toward a future of AI-driven innovation and enriched gaming experiences.


New business models

The market growth of AI in the gaming industry is significantly boosted by the introduction of new business models that capitalize on innovative approaches and leverage AI technologies. Subscription-based services, characterized by personalized game recommendations and optimized content delivery, have gained prominence, providing players with access to a diverse library of games. In-game purchases and personalization, enabled by AI, create additional revenue streams through tailored content and virtual items. Dynamic pricing strategies, incorporating AI-driven adjustments based on demand and player behavior, contribute to revenue optimization. Cloud gaming platforms, relying on AI for streaming optimization and enhanced graphics, introduce new subscription-based models without the need for high-end hardware. AI-generated content, player retention strategies, and AI-enhanced esports experiences further shape evolving business models, fostering engagement and loyalty. The integration of AI in game advertising, targeting individual players with relevant content, presents opportunities for revenue diversification. Collaborations and partnerships between gaming companies and AI solution providers drive the development of unique gaming experiences and revenue-generating opportunities. In essence, the symbiosis of AI and innovative business models propels the gaming industry into a dynamic era of growth, enriched player experiences, and diversified revenue streams.

Market Segmentation

By Components

By Components, the global Artificial Intelligence in Gaming Market is divided into Hardware, Software.

In the AI in gaming landscape, hardware takes the lead with 62.5%, as it provides the essential processing power needed to execute complex AI algorithms and handle sophisticated graphics rendering. Specialized hardware components, such as GPUs and CPUs, play a crucial role in ensuring smooth and responsive gaming experiences, especially in scenarios that demand real-time AI interactions. Meanwhile, software emerges as the fastest-growing segment with 25.46% CAGR, driven by continuous algorithmic advancements and the integration of machine learning techniques. AI-driven software solutions are at the forefront of creating innovative gaming experiences, including procedural content generation and adaptive storytelling. The growth of AI middleware, offering developers accessible tools for AI integration, contributes to the dynamic expansion of software solutions in the gaming market. The synergy between powerful hardware and innovative software is shaping the future of AI-infused gaming, providing players with increasingly immersive and personalized gaming experiences.

By Genre

By Genre the global Artificial Intelligence in Gaming Market is divided into Action, Adventure, Role Playing, Simulation, Other.

Action games dominate the AI in gaming market with 29.32% Market share, owing to their fast-paced, real-time nature, necessitating sophisticated AI algorithms for dynamic player interactions and challenging enemy behavior. The immersive environments, real-time decision-making, and dynamic storytelling in action games leverage AI to heighten the overall gaming experience. Concurrently, simulation games emerge as the fastest-growing genre in the AI in gaming market in 16.41% CAGR. Fueled by a quest for realism, simulation games utilize AI to create intricate, lifelike scenarios. Whether simulating cities, businesses, or specific activities, AI enhances the authenticity of simulations. This genre's growth is further propelled by its application in industry-specific training simulations, offering users realistic experiences and skill development opportunities. The demand for complex systems and realistic training experiences underscores the increasing significance of simulation games in the evolving landscape of AI-infused gaming.

By Application

By Application the Artificial Intelligence in Gaming Market is divided by Machine Learning (ML), Natural Language Processing (NLP), Computer Vision (CV)), By Genre (Action, Adventure, Role Playing, Simulation, Other.

Computer Vision takes the leading with 46.22% market share in the AI application market due to its extensive applicability across various industries, such as healthcare, automotive, retail, and manufacturing. Its capability to process and interpret visual information from the world, including images and videos, makes it a fundamental technology for tasks like object recognition, image classification, and video analysis. Computer Vision has matured significantly, with proven commercial applications and widespread adoption.

On the other hand, Natural Language Processing (NLP) is the fastest-growing technology with 23.21% CAGR in the AI application market. This surge is propelled by the increasing demand for AI-driven language solutions, including chatbots, voice assistants, and machine translation. NLP enables machines to understand, interpret, and generate human-like language, making it integral for applications involving text and speech. The growth of NLP is driven by its versatility, extending beyond language-centric applications to areas like healthcare, education, and customer service. As businesses recognize the value of effective communication with users and customers, the demand for NLP solutions continues to rise, contributing to its rapid expansion in the AI application market.

By Region

By region, the global Artificial Intelligence in Gaming Market is divided into North America, Europe, APAC and Others. Others is further divided into Middle East, Africa and South America.
The Asia-Pacific (APAC) region emerges as a leader and the fastest-growing market with 18.2%, in AI for gaming, propelled by a combination of factors that position it at the forefront of technological innovation. With a burgeoning population of avid gamers, particularly in countries like China, Japan, and South Korea, APAC serves as a dynamic hub for the gaming industry. The region's proclivity for adopting and advancing technology aligns seamlessly with the integration of AI, enhancing gameplay, graphics, and overall gaming experiences. Mobile gaming, a dominant force in APAC, leverages AI for personalized and immersive content delivery. Substantial investments in AI technologies by governments and businesses, coupled with the region's deep cultural connection to gaming, contribute to its prominence. The growth of e-sports further accelerates the adoption of AI for player analytics and strategic enhancements. The APAC gaming market's competitiveness and diverse gaming preferences drive continuous innovation, solidifying its position as a key player in the global AI in gaming landscape.

Competitive Landscape

The global Artificial Intelligence in Gaming Market is consolidated with the presence of few major players contributing to the market revenue. This dominance of these major players is driven by their technological expertise, extensive resources, and established brand recognition. These companies typically offered comprehensive and diversified solutions to end use industries.

  • Baidu

Baidu, founded in January 2000 by Robin Li and Eric Xu, is a prominent Chinese multinational technology company renowned for its Internet-related services, products, and expertise in artificial intelligence. Originating from RankDex, an earlier search engine developed by Robin Li in 1996, Baidu has evolved into one of the world's largest and most influential AI and Internet companies.

  • Bosch

Bosch, established in 1886 by Robert Bosch, is a prominent German multinational engineering and technology firm based near Stuttgart. Renowned globally, Bosch stands as a leading provider of technology and services in automotive, industrial, and building sectors. Specializing in building technologies, Bosch contributes to enhancing safety, security, comfort, and energy efficiency in commercial and residential buildings worldwide.

  • Continental

Continental, founded in 1871 and headquartered in Hanover, Germany, is a renowned German multinational automotive technology company. As a global leader, Continental plays a significant role in the automotive industry, providing components and systems to major automakers worldwide. Additionally, the company stands out as a leading provider of automotive aftermarket products and services.

  • Alphabet (Google)
  • Amazon
  • Apple
  • Daimler
  • Epic Games
  • Facebook Gaming
  • Huawei
  • Intel
  • Microsoft
  • Nvidia
  • PlayStation
  • Qualcomm
  • Sony
  • Tencent
  • Unity Technologies
  • Ubisoft
  • Valve
  • Activision Blizzard
  • Electronic Arts
  • Take-Two Interactive
  • Zynga
  • Improbable
  • Machine Zone
  • Next Games
  • Playtika
  • Scopely
  • Supercell
  • VoxelCloud
  • Game Insight
  • Plarium
  • Wargaming
  • Playrix

Recent Developments

  • In August 2023, Nvidia announced the release of its new AI-powered gaming platform, Omniverse. Omniverse is a cloud-based platform that allows developers to create and deploy AI-powered games and simulations.
  • In July 2023, Unity Technologies announced the release of its new AI-powered game development platform, Unity MARS. Unity MARS is a platform that allows developers to create AI-powered games and simulations using machine learning and augmented reality.
  • In June 2023, Epic Games announced the release of its new AI-powered game engine, Unreal Engine 5. Unreal Engine 5 is a game engine that allows developers to create highly realistic and immersive games using AI technologies.
  • In April 2023, Microsoft announced the release of its new AI-powered game development platform, Azure Kinect DK. Azure Kinect DK is a development kit that allows developers to create AI-powered games and simulations using Microsoft's Azure cloud platform.
  • In May 2023, Google AI announced the release of its new AI-powered game development platform, PaLM-Coder. PaLM-Coder is a platform that allows developers to create games using natural language descriptions.

Artificial Intelligence in Gaming Market Scope

Report Components Details
Base Year


Forecast Period

2024 – 2032

Quantitative Units

Revenue in US $ 

  • Increasing demand for more realistic and immersive gaming experiences
  • Advances in AI technology
  • Growing popularity of cloud gaming
  • Government support for AI research and development
  • High cost of development and deployment
  • Technical challenges
  • Lack of awareness
  • New business models
  • Improved player engagement
  • New emerging markets
Segments Covered

By Component (Hardware, Software), by Application (Machine Learning (ML), Natural Language Processing (NLP), Computer Vision (CV)), By Genre (Action, Adventure, Role Playing, Simulation, Other)

Countries Covered

U.S. and Canada in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the APAC, Others include Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA), Brazil, Argentina, Mexico, and Rest of South America as part of South America

Market Players Covered

Alphabet (Google), Amazon, Apple, Baidu, Bosch, Continental, Daimler, Epic Games, Facebook Gaming, Huawei,  Intel, Microsoft, Nvidia, PlayStation, Qualcomm, Sony, Tencent, Unity Technologies, Ubisoft, Valve, Activision Blizzard, Electronic Arts, Take-Two Interactive, Zynga, Improbable, Machine Zone, Next Games, Playtika, Scopely, Supercell, VoxelCloud, Game Insight, Plarium, Wargaming, Playrix


Table of Contents


1.1 Overview of the Market

1.2 Scope of Report

1.3 Assumptions





3.1 Data Mining

3.2 Validation

3.3 Primary Interviews

3.4 List of Data Sources



4.1 Overview

4.2 Market Dynamics

4.2.1 Drivers

4.2.2 Restraints

4.2.3 Opportunities

4.3 Porters Five Force Model

4.3.1. Bargaining Power of Suppliers

4.3.2. Threat of New Entrants

4.3.3. Threat of Substitutes

4.3.4. Competitive Rivalry

4.3.5. Bargaining Power among Buyers

4.4 Value Chain Analysis



5.1 Overview

5.2 Hardware

5.3 Software

5.4 Services


6.1 Overview

6.2 Machine Learning (ML)

6.3 Natural Language Processing (NLP)

6.4 Computer Vision (CV)


7.1 Overview

7.2 Action

7.3 Adventure

7.4 Role Playing

7.5 Simulation

7.6 Other


8.1 North America

8.1.1 U.S.

8.1.2 Canada

8.2 Europe

8.2.1 Germany

8.2.3 U.K.

8.2.4 France

8.2.5 Rest of Europe

8.3 Asia Pacific

8.3.1 China

8.3.2 Japan

8.3.3 India

8.3.4 South Korea

8.3.5 Singapore

8.3.6 Malaysia

8.3.7 Australia

8.3.8 Thailand

8.3.9 Indonesia

8.3.10 Philippines

8.3.11 Rest of Asia Pacific

8.4 Others

8.4.1 Saudi Arabia

8.4.2 U.A.E.

8.4.3 South Africa

8.4.4 Egypt

8.4.5 Israel

8.4.6 Rest of Middle East and Africa (MEA)

8.4.7 Brazil

8.4.8 Argentina

8.4.9 Mexico

8.4.10 Rest of South America



9.1.1. Company Overview

9.1.2. Key Executives

9.1.3. Operating Business Segments

9.1.4. Product Portfolio

9.1.5. Financial Performance (As per availability)

9.1.6 Key News


9.2 Bosch

9.2.1. Company Overview

9.2.2. Key Executives

9.2.3. Operating Business Segments

9.2.4. Product Portfolio

9.2.5. Financial Performance (As per availability)

9.2.6. Key News


9.3 Continental

9.3.1. Company Overview

9.3.2. Key Executives

9.3.3. Operating Business Segments

9.3.4. Product Portfolio

9.3.5. Financial Performance (As per availability)

9.3.6. Key News


9.4 Alphabet (Google)

9.4.1. Company Overview

9.4.2. Key Executives

9.4.3. Operating Business Segments

9.4.4. Product Portfolio

9.4.5. Financial Performance (As per availability)

9.4.6. Key News


9.5 Amazon

9.5.1. Company Overview

9.5.2. Key Executives

9.5.3. Operating Business Segments

9.5.4. Product Portfolio

9.5.5. Financial Performance (As per availability)

9.5.6. Key News


9.6 Apple

9.6.1. Company Overview

9.6.2. Key Executives

9.6.3. Operating Business Segments

9.6.4. Product Portfolio

9.6.5. Financial Performance (As per availability)

9.6.6. Key News


9.7 Daimler

9.7.1. Company Overview

9.7.2. Key Executives

9.7.3. Operating Business Segments

9.7.4. Product Portfolio

9.7.5. Financial Performance (As per availability)

9.7.6. Key News


9.8 Epic Games

9.8.1. Company Overview

9.8.2. Key Executives

9.8.3. Operating Business Segments

9.8.4. Product Portfolio

9.8.5. Financial Performance (As per availability)

9.8.6. Key News


9.9 Facebook Gaming

9.9.1. Company Overview

9.9.2. Key Executives

9.9.3. Operating Business Segments

9.9.4. Product Portfolio

9.9.5. Financial Performance (As per availability)

9.9.6. Key News


9.10 Huawei

9.10.1. Company Overview

9.10.2. Key Executives

9.10.3. Operating Business Segments

910.4. Product Portfolio

9.10.5. Financial Performance (As per availability)

9.10.6. Key News


9.11 Intel

9.11.1. Company Overview

9.11.2. Key Executives

9.11.3. Operating Business Segments

9.11.4. Product Portfolio

9.11.5. Financial Performance (As per availability)

9.11.6. Key News


9.12 Microsoft

9.12.1. Company Overview

9.12.2. Key Executives

9.12.3. Operating Business Segments

9.12.4. Product Portfolio

9.12.5. Financial Performance (As per availability)

9.12.6. Key News


9.13 Nvidia

9.13.1. Company Overview

9.13.2. Key Executives

9.13.3. Operating Business Segments

9.13.4. Product Portfolio

9.13.5. Financial Performance (As per availability)

9.13.6. Key News


9.14  PlayStation

9.14.1. Company Overview

9.14.2. Key Executives

9.14.3. Operating Business Segments

9.14.4. Product Portfolio

9.14.5. Financial Performance (As per availability)

9.14.6. Key News


9.15 Qualcomm

9.15.1. Company Overview

9.15.2. Key Executives

9.15.3. Operating Business Segments

9.15.4. Product Portfolio

9.15.5. Financial Performance (As per availability)

9.15.6. Key News


9.16 Sony

9.16.1. Company Overview

9.16.2. Key Executives

9.16.3. Operating Business Segments

9.16.4. Product Portfolio

9.16.5. Financial Performance (As per availability)

9.16.6. Key News


9.17 Tencent

9.17.1. Company Overview

9.17.2. Key Executives

9.17.3. Operating Business Segments

9.17.4. Product Portfolio

9.17.5. Financial Performance (As per availability)

9.17.6. Key News


9.18 Unity Technologies

9.18.1. Company Overview

9.18.2. Key Executives

9.18.3. Operating Business Segments

9.18.4. Product Portfolio

9.18.5. Financial Performance (As per availability)

9.18.6. Key News


9.19 Ubisoft

9.19.1. Company Overview

9.19.2. Key Executives

9.19.3. Operating Business Segments

9.19.4. Product Portfolio

9.19.5. Financial Performance (As per availability)

9.19.6. Key News


9.20 Valve

9.20.1. Company Overview

9.20.2. Key Executives

9.20.3. Operating Business Segments

9.20.4. Product Portfolio

9.20.5. Financial Performance (As per availability)

9.20.6. Key News


9.21 Activision Blizzard

9.21.1. Company Overview

9.21.2. Key Executives

9.21.3. Operating Business Segments

9.21.4. Product Portfolio

9.21.5. Financial Performance (As per availability)

9.21.6. Key News


9.22 Electronic Arts

9.22.1. Company Overview

9.22.2. Key Executives

9.22.3. Operating Business Segments

9.22.4. Product Portfolio

9.22.5. Financial Performance (As per availability)

9.22.6. Key News


9.23 Take-Two Interactive

9.23.1. Company Overview

9.23.2. Key Executives

9.23.3. Operating Business Segments

9.23.4. Product Portfolio

9.23.5. Financial Performance (As per availability)

9.23.6. Key News


9.24 Zynga

9.24.1. Company Overview

9.24.2. Key Executives

9.24.3. Operating Business Segments

9.24.4. Product Portfolio

9.24.5. Financial Performance (As per availability)

9.24.6. Key News


9.25 Improbable

9.25.1. Company Overview

9.25.2. Key Executives

9.25.3. Operating Business Segments

9.25.4. Product Portfolio

9.25.5. Financial Performance (As per availability)

9.20.6. Key News


9.26 Machine Zone

9.26.1. Company Overview

9.26.2. Key Executives

9.26.3. Operating Business Segments

9.26.4. Product Portfolio

9.26.5. Financial Performance (As per availability)

9.26.6. Key News


9.27 Cubic

9.27.1. Company Overview

9.27.2. Key Executives

9.27.3. Operating Business Segments

9.27.4. Product Portfolio

9.27.5. Financial Performance (As per availability)

9.27.6. Key News


9.28 Next Games

9.28.1. Company Overview

9.28.2. Key Executives

9.28.3. Operating Business Segments

9.28.4. Product Portfolio

9.28.5. Financial Performance (As per availability)

9.28.6. Key News


9.29 Playtika

9.29.1. Company Overview

9.29.2. Key Executives

9.29.3. Operating Business Segments

9.29.4. Product Portfolio

9.29.5. Financial Performance (As per availability)

9.29.6. Key News


9.30  Scopely

9.30.1. Company Overview

9.30.2. Key Executives

9.30.3. Operating Business Segments

9.30.4. Product Portfolio

9.30.5. Financial Performance (As per availability)

9.30.6. Key News

Global Artificial Intelligence in Gaming Market Segmentation

Artificial Intelligence in Gaming by Component: Market Size & Forecast 2023-2032

  • Hardware
  • Software

Artificial Intelligence in Gaming by Genre: Market Size & Forecast 2023-2032

  • Action
  • Adventure
  • Role Playing
  • Simulation
  • Other

Artificial Intelligence in Gaming by Application: Market Size & Forecast 2023-2032

  • Machine Learning (ML)
  • Natural Language Processing (NLP)
  • Computer Vision (CV)),

Artificial Intelligence in Gaming by Geography: Market Size & Forecast 2023-2032

  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Major Players:

  • Baidu
  • Bosch
  • Continental
  • Alphabet (Google)
  • Amazon
  • Apple
  • Daimler
  • Epic Games
  • Facebook Gaming
  • Huawei
  • Intel
  • Microsoft
  • Nvidia
  • PlayStation
  • Qualcomm
  • Sony
  • Tencent
  • Unity Technologies
  • Ubisoft
  • Valve
  • Activision Blizzard
  • Electronic Arts
  • Take-Two Interactive
  • Zynga
  • Improbable
  • Machine Zone
  • Next Games
  • Playtika
  • Scopely
  • Supercell
  • VoxelCloud
  • Game Insight
  • Plarium
  • Wargaming
  • Playrix

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